Other Work

Micellaneous work from other projects

Rock Development

Rock sculpting and process development

 

 

Rock Sculpt I
Rock Sculpt I

Z-brush sculpted, poly-painted, based around in-game tested graybox shape.

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Rock Modeling Guide I
Rock Modeling Guide I

Instructions for rock modeling and unwrapping

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Rock Sculpt II
Rock Sculpt II

Z-brush sculpted, poly-painted, based around in-game tested graybox shape.

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Rock Modeling Guide II
Rock Modeling Guide II

Instructions for diffuse map creation and usage of alphas in Z-brush

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Porous Rock Sculpt
Porous Rock Sculpt

Modular rock sculpted in Z-brush

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Shard Rock Sculpt
Shard Rock Sculpt

Modular rock sculpted in Z-brush

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Shard Rock & Porous Rock Combination
Shard Rock & Porous Rock Combination

Combining shard and modular porous rocks

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Porous Rock Process
Porous Rock Process

Sculpting, in-game rock and grass texture arrays

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Cottage Sculpt I
Cottage Sculpt I
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Cottage Sculpt II
Cottage Sculpt II
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Cottage Sculpt III
Cottage Sculpt III
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Cottage

Zbrush sculpt

 

 

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Spinning Flowers I
Spinning Flowers I

Concepted, modeled, textured, rigged, animated spinning flowers

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Spinning Flowers II
Spinning Flowers II

Concepted, modeled, textured, rigged, animated spinning flowers and fiddlehead ferns

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Fantasia: Love Birds

Demo preceeding Fantasia: Music Evolved. Contributed to several key interactive elements: Fiddlehead ferns, Dancing flowers, Spinning flowers, Growing vines

 

Growing Vines: Concept, layout, leaf/vine/berries modeling, rigging/skinning, keyframe animation, texture painting, texture animation, shader setup.

 

Finale - Spinning flowers and fiddleheads: Concept, modeling, rigging/skinning, keyframe animation, texture painting, texture animation, shader setup.