The Shoal (before)
Layout, optimization of shaders, flocking systems, FX. Co-ordinating and integrating elements produced by Asset, Animation, FX, Audio departments to produce an integrated visual and audio, motion control experience. Also suggesting changes and improvements for behavior and gameplay.
The Shoal (after)
Layout, optimization of shaders, flocking systems, FX. Co-ordinating and integrating elements produced by Asset, Animation, FX, Audio departments to produce an integrated visual and audio, motion control experience. Also suggesting changes and improvements for behavior and gameplay.
The Hollow (before)
Scene management and coordination: composition & layout, asset modeling changes, shader VFX on elk, fairies and ground leaves, candle VFX, environment animation on foliage, fiddlehead creation and animation, additional texturing and shader/material creation, optimization with Xbox One and 360, design input.
The Hollow (after)
Scene management and coordination: composition & layout, asset modeling changes, shader VFX on elk, fairies and ground leaves, candle VFX, environment animation on foliage, fiddlehead creation and animation, additional texturing and shader/material creation, optimization with Xbox One and 360, design input.
The Shadows
Asset modeling changes, lighting, additional texturing and shader/material creation on starfish, jellypods, rock bioluminescence.
The Neighborhood
Scene composition & layout, elephant 2D to 3D transitions, billboard design and implementation, building texture transformations, train shader transitions, UI design.
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Fantasia:

Music Evolved

Art scene Co-ordinator/Environment Artist

Responsible for managing and co-ordinating the art in 5 scenes in the discovery part of the game. 

 

  • Level composition & layout

  • Collaboratively worked on resolving all interactive elements in the scene

  • Integration of assets into the scene

  • Shader FX for UI

  • Retexturing

  • Concept art

  • Working with Kinect